Acting as both a sequel to Fire Emblem Warriors and somewhat of an alternate retelling of Fire Emblem: Three Houses, Fire Emblem Warriors: Three Hopes mixes all the best elements from the wildly popular strategy game but changes out the turn-based battles for the more action-focused, hack-and-slash Musou-style combat of a Warriors title. You play as a brand new hero this time around, and that has more than just narrative implications for the story of this game.
Before we even set foot on the battlefield, we need to pick our difficulty and mode in Fire Emblem Warriors: Three Hopes. Just like Three Houses, Fire Emblem Warriors: Three Hopes lets you pick between two modes at the start that will drastically change how you approach the game and shouldn’t be decided on lightly since your mode cannot be changed without starting a new game. The two choices are Casual and Classic. This is obviously far more punishing but can also be much more rewarding depending on the type of experience you’re looking for.
Casual mode is geared toward those who are not looking for a super realistic or punishing experience. Despite being called Casual, you can think of this as more of a “normal” mode in most traditional games. This allows you to enjoy the full experience of the game without any extra stress of missing out on content if something goes wrong.
Classic mode is the one you want if you enjoy playing Fire Emblem: Three Houses, or any earlier entries, with the more realistic permadeath system in play. Just like in those games, any character who dies during battle in Classic mode is dead for good, meaning you can’t interact with them in any way if you lose them. This is obviously far more punishing but can also be much more rewarding depending on the type of experience you’re looking for.
Unlike your game mode, the actual difficulty setting can be changed after you select it. You begin with the standard Easy, Normal, and Hard modes, with the ability to unlock an extra Maddening difficulty once you beat the game once on any difficulty. These are fairly self-explanatory, with the higher difficulties making enemies more aggressive and harder to kill, and your gauges taking more time to fill up as you up the challenge.
Source: Digital Trend